//==============================================================================
// Priest_anim.txt
//==============================================================================

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero E Priestess Head
         }
      }
   }
}

//==============================================================================
define staffglow
{
   set hotspot
   {
      version
      {
         Visualparticle Scenario G Circe Staff Glow
      }
   }
}

//==============================================================================
define Staff
{
   set hotspot
   {
      version
      {
			Visual Scenario G Circe Staff
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      ContainLogic
		set hotspot
      {
         version
         {
            Visual Hero E Priestess_IdleA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Hero E Priestess_carryIdleA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special E Priest_FlailA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      ContainLogic
		set hotspot
      {
         version
         {
            Visual Hero E Priestess_BoredA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Hero E Priestess_carryboredA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero E Priestess_attackA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.61 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.47 false SwordSwing checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special E Priest_attackA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Empower
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero E Priestess_BoredA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero E Priestess_DeathA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
         }
      }
   }
}


//==============================================================================
anim convert
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero E Priestess_spellcastA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.00 false Converting checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim Walk
{
   SetSelector
   {
      ContainLogic
		set hotspot
      {
         version
         {
            Visual Hero E Priestess_WalkA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true
         }
      }
		set hotspot
      {
         version
         {
            Visual Hero E Priestess_carryA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true
         }
      }
   }
}

//==============================================================================
anim heal
{
   SetSelector
   {
      ContainLogic
		set hotspot
      {
         version
         {
            Visual Hero E Priestess_spellcastA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero E Priestess_BoredA
ReplaceTexture scenario g circe/hero e priestess
            Connect TOPOFHEAD Head hotspot
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
   }
}